The Gathering (TG) is the result of a challenge. As a response
to various more or less well justified complaints of other parties,
the founders behind TG was asked the always brilliant question:
"Well, if you think it's that easy, host a party yourself!". -
We though about it....and did.
After spending about a year in preparation, expecting 600 people
to arrive at the party in 1992, the turnout was around 1100, setting
the pace for others to follow.
1993 - approx 1400 people attended
1994 - approx 1800 people attended
1995 - approx 1500 people attended (this year it was held in Stavanger,making
travel distances larger and attendance lower)
1996 - approx 2500 (first year in The Vikingship Olympic Arena
at Hamar, famous from the Olympics in 1994)
1997 - approx 3300 SOLD OUT!
1998 - 4300 people SOLD OUT! 1000-1500 people estimated turned
away
1999 - 4300 people SOLD OUT! 2000-2500 people estimated turned
away
2000 - 4300 people SOLD OUT! 3500-4000 people estimated turned
away
2002 - 4300 people SOLD OUT! 4000-5000 people estimated turned
away
2003 - 5000 people SOLD OUT! More than 3500 people in the actual
waiting list turned away, unknown amount of others turned away.
2004 - 5000 people. It will be SOLD OUT!
Being one of the four big parties in the world (Assembly/Finland
- fall, The Party/Denmark - Christmas, Dreamhack/Sweden - Halloween
being the others), TG is both a national and international event
which has grown exponentially with the Internet.
One of the landmark records set at The Gathering is a result of
providing the worlds largest temporary network (in 1996 around
1500 connections with an average of 700-900 users at any given
time), to 2000 with more than 4800 connections and a peak of 2800
users a second, A world record we're quite proud of. The network
handles immensen amount of data, and we expect to break the petabyte
barrier this year.
The website peaks several millions of hits during the event itself.
The interest for these events can easily be derived from the number
of downloads from http://www.scene.org/ which is over 6 million
a year or from ftp.hornet.org (part of ftp.cdrom.com),
which surpasses 200.000 in any given week. The interest for demos,
gaming, IRC and the events around them are immense in the computer-savvy
youth cultures. Quote from a trend researcher from Coca-Cola International
printed in Dagens Naeringsliv (Norway's largest business newspaper):
"There will be seven dominating youth cultures in the future...
Number one of these will be the technoid youth culture, an early
sign of this is for example The Gathering held in Hamar, Norway
every year."
Structure
The structure of the organisation behind the party has developed
from being held by a computer group called The Crusaders, to developing
into a non-profit organisation called KANDU (loosely translated
Creative, Active, Norwegian Computer Youth).
The goals of this organisation is to promote the joy of creativity
with the computer universe at your fingertips both at TG, in Norway
at other events supporting smaller and local events (with help
and infrastructure) and in other countries.
KANDU has helped parties in Sweden, Denmark, Finland, Taiwan,
UK and US as well, backed by a drive to doing what no party, organization,
event or company can do. We're making solutions to problems that
seems almost impossible to the outside world!
In February of 1998, TGTW (The Gathering Taiwan) was held with
the presence of KANDU members to ensure the same creative, easygoing
and informal environment prevails. Computer leaders of the future
connects and networks for the first time!
One of the main events at TG is the demo events. Years ago, young
people used the term _demo_ as shorthand for a political march
or rally. Now, to thousands of computer-obsessed kids across Europe
(and a growing number in the US), it's more likely to mean a short,
self contained graphics-and-sound demonstration programming. But
it isn't a demonstration of a game or business application, and
it hasn't been commissioned for any ulterior commercial purpose.
The only thing it demonstrates is the skills of its programmers
or, more often, the skills of a group of programmers, graphic
artists, and musicians who've grouped together. And the only reason
it has been written is to show off and enjoy fame in the culture
itself.
We have prize money for these competitions but glory and international
recognition is the key incentive. Being pieces of electronic art
of exceptional quality, many of the participants also attract
attention from game-, music-, and graphics companies in need of
talent.
The idea behind TG is developing into creating a global event
with physical presence in several places on the planet. 5000 people
from mainly Norway, but also Sweden, Denmark, Finland, the rest
of Europe in smaller numbers and even a few from the US (20 people
flew in from US last year to participate) will strain the Norwegian
arena's capabilities. To provide a 'localised' event, presumably
in Central-Europe, Asia and US will provide the same unique feeling
to each and every attendee wherever he or she is, with competitions
and infrastructure at both a local level, and at a international
level to give an extra, global dimension to the events.
Virtual presence thru the Internet will give cyberattendance a
new meaning, where actually participate virtually, instead of
passively consuming boring old noninteractive cybercasts.
The youth makes and does everything at these parties themselves,
as all functions are based on volunteer work, creating things
never before seen with their own hands and minds. Creativity is
important, whether demos, music, graphics, games or anything is
their main interest. The demographic data on the attendee is a
male student between 16-20 years (up from 14-18 years in 1992).
On special notes TG is the only party to involve the girls, with
about 20% girls in 1999. The age span is also increasing to include
everyone from 12 through 30 years. More university students and
computer professionals keeps the ties to and even returns to the
culture they came from. Especially game and internet companies
have their people spending time at TG.