Rules - Counter-Strike
Rules for the Counter-Strike competition:
Maps:
Round 1: de_nuke
Round 2: de_inferno
Round 3: de_cbble
Round 4: de_train
Round 5: de_cpl_mill
Round 6: de_cpl_strike
Round 7: de_dust2
Round 8: de_nuke
Round 9: de_inferno
Basic rules:
Players: 5 vs. 5
Maps: 1 (There will be played two maps in the TG final)
Rounds per map: 30
Winning: The first clan that has 16 rounds have won the match. (not in The Grand Finale)
Team change at 15 rounds (mr15).
Time per round: 1:45 minutes
Gameplay: Single elimination in all the preliminary rounds until there are 16 teams left. Double elimination (with upper brackets and lower brackets) after that.
Version:
The Contest will be played with the latest version of CounterStrike (1.6). Only this version will be accepted.
Players:
Only players that are registered on the team, at least before the signup stage 2, are allowed to play. A player can only be on one team, meaning that you cannot play for two different clans in the competition.
Delays and missing players:
If one or both teams are missing a player, they will have 10 minutes to get their player in after the scheduled start-time. If one or both teams does not have all players ingame within these 10 minutes, the team with most players ingame will win. If both teams have the same number of players ingame, the game will begin and the rest of the players can join as they are ready. If they do not show up, the game will be played as normal. If one team gets more players than the other, the game will also be played as normal.
Dropout:
If one or more players drops out of the game, the game must be paused. The team then has 5 minutes to get the player ingame again. The teams are allowed to get a reserve in the game, but if the team is not complete within 5 minutes. The other team can claim victory. Only one pause per team per match.
Server:
Game servers will be hosted and given out by the game crew. Server will be up in pure mode. Information on server configuration can be given if wanted. In semi-finals and towards finals the game crew will control the servers.
Server failure:
If the server crashes during a game the server will be restarted.
Spectators:
The only spectator that is allowed is the game admin, since HLTV will be available on every match after the qualification.
Ingame:
Each team in the game must have a unique clan tag, each member on the team must have the same tag so we can separate the teams from each other. This means that if your clans name is TCP, all clan-members must have the same prefix. (Read: Not [TCP], -TCP-, ]TcP[ etc. You must choose ONE!)
Tie:
If there is a tie (15 - 15) in rounds, there will be an extra match-round where the first team that wins four (4) round wins, has won the game. Team change on round three (3).
Cheating:
Any form of cheating or exploitation of bugs is not allowed. We are using cpl rules here. You can read about cpl rules and bug using here: http://www.thecpl.com/winter/cs_rules.html. If cheating is detected, this must be documented with screenshots/demo and reported to the game crew immediately. The team that has a cheater will be disqualified from the entire competition. If a team is in any way interfering with another team while they play or prepare to the game they will be disqualified. Preparation is defined as, but not limited to; sleep, practice games and/or planning.
Score Reporting:
Game score must be reported at ONCE by the winner on www.partyticket.net, and the looser MUST accept this on www.partyticket.net If the loosing team hasn't accepted within 15 minutes after the game is finished, talk to a representative from the game crew.
Complaints/other:
If there is anything unclear about these rules, it is the players responsibility to contact the game crew and get a clarification as soon as possible. Game admins are available in the game crew area at any time when the games are being played. We are also available at Ventrilo, and IRC #tg05 @ Qnet or via mail: tg05event-game@gathering.org
At contact:
When you contact a game admin or a representative from the other team you are playing, registered nicks must be used. You must also clearly indicate what team you are playing for. If it is regarding a match also include the match-number.
Information Opening rounds:
Opening rounds will be played at your own computers at The Gathering. The server will be set up by the game crew. IP and password to the servers will be given out at www.gathering.org approximately an hour before the match begins.
Finals:
The finals will be played in the game-park near the game crew-area. By "finals" we refer to the finals you are allowed to bring your own mouse, mousepad, keyboard and headset. If you wish you use voice-com you must bring your own microphone/headset with microphone. (Standard minijack-connection, no fancy stuff as customizing of the compo-machine setup will not be allowed).
Voice-Com:
A Ventrilo-server and a Teamspeak-server will be available during the matches. There will be public channels for just chatting but also password protected channels for every team if the teams wish to use them. Only official Ventrilo and Teamspeak-servers can be used.
Summing up:
- Register on time
- Be at the game crew area (finals) at least 10 minutes before your match starts so you are ready to start right away.
- Make sure you understand all of the rules. If in doubt, contact the game crew.
- Any form of cheating will lead to the team in question to be disqualified and listed as a cheater on our website. The rules are the ones hereby listed and
the clanbase-rules linked to above.
Server settings:
This is the settings that the servers will use. ( cpl settings )
The following server settings will be used for all matches:
mp_autokick 0
mp_autocrosshair 0
mp_autoteambalance 0
mp_buytime .25
mp_consistency 1
mp_c4timer 35
mp_fadetoblack 1
mp_falldamage 0
mp_flashlight 1
mp_forcecamera 3
mp_friendlyfire 1
mp_freezetime 15
mp_fraglimit 0
mp_hostagepenalty 0
mp_limitteams 6
mp_logfile 1
mp_logmessages 1
mp_logdetail 3
mp_maxrounds 15
mp_playerid 0
mp_roundtime 1.75
mp_startmoney 800
mp_timelimit 999
mp_tkpunish 0
mp_winlimit 0
sv_aim 0
sv_airaccelerate 10
sv_airmove 1
sv_allowdownload 0
sv_clienttrace 1.0
sv_clipmode 0
sv_allowupload 0
sv_cheats 0
sv_gravity 800
sv_maxrate 25000
sv_maxspeed 320
sv_maxupdaterate 101
sys_ticrate 10000
decalfrequency 60
pausable 0
log on
decalfrequency 60
edgefriction 2
host_framerate 0
Client Settings:
For The Gathering 2005 we have decided to use CPL configurations. Read below:
All binds are handled through a custom GUI (Graphical User Interface) designed specifically for the CPL. This GUI will be pre-loaded on all tournament machines and can be downloaded at this URL:
ftp://ftp.thecpl.com/cplcsgui3.zip (This is for CounterStrike 1.6)
Players are required to utilize the CPL GUI for all configuration of the game. Players are not allowed to open any configuration files manually for any reason or to have console enabled. It is the players. responsibility to check that their console is not enabled prior to playing. If the console is found to be enabled after a match has commenced, that player will be removed from the tournament and a forfeit loss issued. Any player caught with any configuration file opened up manually will be immediately removed from the tournament area. If teams do not have a substitute player on the roster, they will then forfeit the match for lack of players. The GUI is subject to change based on the needs of the most current version of Counter-Strike being used.
For any kind of questions or anything game-related. Visit us at our IRC channel. #TG05 @ Quakenet (ex. irc.quakenet.org)
Please note that this information/page might recieve updates up to and during the party.